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Adapted Realities

The following weeks we’ll look back at DDW defining the key thematic storylines and coinciding content of 2020. On this page you'll find everything about the DDW20 theme Adapted Realities.

Digital technologies are changing the way we communicate and experience the world. The theme Adapted Realities explores the intersection of technology and digitisation and how these two factors will influence our physical and virtual interactions.

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In DDW Talks: Adapted Realities, a panel discussion was held with leading guests in the world of digital design. Among others Harald Dunnink (Momkai), Michiel Knoppert (Dell) and Luna Maurer (Studio Moniker) shared their ideas about the future of digital design and the value it adds to the world during a live broadcast on DDW TV. Rewatch the broadcast below!

Digital design

DDW participants also delved into the field of design and technology. For example, Pi Lab presented a research into an algorithm for inflatable, 3D printed shapes that Sioux Lime and the TU/e Applied Mathematics are working on. This algorithm will enable us to make the 3D printing technique applicable in the packaging industry, architecture or for medical applications such as prosthetics in the future. During DDW, Pi Lab worked with experts from various fields on new concepts and ideas to increase the impact and application possibilities of this innovative technique. Take a look at the 3D Viewing Room below!

In Serendipity Searcher, a visual atlas and a physical search engine generate new, unexpected paths to the archives of the National and University Library of Slovenia. Through tangible interaction, driven by a machine learning algorithm, human forces and automated processes are merged. In this way, a range of undiscovered stories are presented to an audience curious enough to search for them. Check the 3D Viewing Room.

Despite the importance of electronics in our daily lives, we banish all traces of it from sight. Routers in particular seem to lose out; with little understanding of how it works, we don't feel connected to these unimaginative black plastic boxes. Yet such devices can become a central part of our interior, as Elsa Sier shows with Wired. This alternative router grows according to the number of connected devices and the network speed. By stretching, colours appear that communicate the previously invisible actions of a router. Take a look at the 3D Viewing Room below!
 

Design rules for the digital world

With the rise of augmented reality, virtual reality and voice systems, we are becoming more deeply immersed in the digital world. New forms of immersive technology map and mimic our voices, faces, emotions and environment. During DDW, the Rathenau Institute organised Enriching Reality; an online talk show about the impact of such AR, VR and Voice technologies. Rathenau researchers Rinie van Est and Dhoya Snijders received a number of inspiring guests in the studio of DDW TV with whom they discussed how AR, VR and Voice can enrich and impoverish our lives. Watch the broadcast below!

Virtual health

Bump Galaxy: Virtual Care, E-health, Digital Love is a virtual community for mental health and care in a gaming world, prototyped in Minecraft by designer-researcher Bianca Carague. By bringing together people across national borders, care practices and areas of expertise, the dividing line between a consumer and expert, or care provider and care recipient, is blurred. In Bump Galaxy, members of the community can visit various 'Care Commons': a forest for meditation, dunes for self-reflection, an underworld to face your fears, a snow field and an underwater temple designed to expose trauma and access the subconscious through deep hypnotic visualisation. During DDW, visitors were able to visit the virtual world of Bump Galaxy themselves via a live stream.

Bump Galaxy lobby with potion fountains
No place for sextrafficking

The platform No place for sextrafficking originated from the design challenge 'No Minor Thing', which was launched together with the Public Prosecutor's Office and What Design Can Do. Design agency What the Studio has worked very hard on this over the past year and a half and presented the project during DDW as part of the Embassy of Safety of World Design Embassies. No place for sextrafficking is a certification system to combat sexual exploitation in the hospitality industry, by providing employees with online training so that they can recognise the signs of exploitation earlier and better. By doing this, their employers receive a certificate and tools they can use to communicate their social responsibility and create awareness among their clients, including potential buyers of sex. Curious about these and other Embassy of Safety projects? Check out the 3D Viewing Room below!

All DDW20 themes

Curious about the other thematic storylines of DDW20? View all DDW themes here.