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17-25 October 2026

Spiritus Ludi - Spirit of the Game in Esports

Smart sleeves foster social connection between e-sport players when gaming remotely.

Hosted by HAMK - Häme University of Applied Sciences

This project is now archived and was part of DDW23

Event type

Exhibition

Smart sleeves for e-sport teams
Smart sleeves for e-sport teams
The two smart sleeve products enhance social connection of remote e-sport teams. Spiritus Ludi energises players using “digital high-fives”, while Ripple promotes calmness with synchronised breathing in a team using gentle touch. The development is done at Häme University of Applied Sciences.

What if we could share digital high fives within a remote team?

Spiritus Ludi is a smart sleeve for sharing encouraging touches in remote e-sport teams. The best performing sports teams express more social touch gestures such as high fives, fist bumps, and taps than lower performing teams. In e-sports, even on a professional level, teams train and compete far from each other. Spiritus Ludi enables touch gestures in remote e-sport teams. It is a smart sleeve which sends and receives touches in real time. When a player taps the sleeve, it sends a touch message to all team members’ sleeves. The sleeve is connected to a mobile app which takes care of the touch communication between the players. Spiritus Ludi has been tested with several e-sport teams. It elevates connection and promotes positive emotions between players. The parts of the product: Smart sleeves with flexible electronics, mobile app with wireless communication, and cloud service.

Imagine if we could enhance our team spirit by synchronising our breathing.

Ripple is a smart sleeve which guides an e-sport team to synchronous calm breathing by touch. E-sports players often experience high stress levels, nervousness, anxiety, and excitement prior and during a match. These have a negative impact on team spirit and performance. Ripple is a smart short sleeve which assists using touch to calm breathing in a team. The sleeve gently strokes the arm of the player when it is turned on prior to or during the breaks of a game by the coach. When Ripple is on, the team breaths along with the stroking movement in a synchronous rhythm. This reduces stress levels, promotes a stronger connection between players, and improves co-operation and performance. The parts of the product: Smart sleeves with flexible electronics, mobile app with wireless communication, and cloud service.

Hosted by

HAMK - Häme University of Applied Sciences
[email protected]
+358503522837
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About HAMK - Häme University of Applied Sciences

Häme University of Applied Sciences (HAMK) is a learning and research community of people driven to make a positive impact on the world. We are a team of approximately 9 000 people shaping the future of design, technology, bioeconomy, health, education, and business. Future Wearables team focuses on systemic design and design of innovative wearable intelligence products and services to support humans flourishing. We combine expertise in fashion, software, electronics and user experience design.

Colofon

Design lead, Innovator, Concept and User experience design Satu Jumisko-Pyykkö
Concept and Fashion design Heidi Kerkola
User experience design Tittamari Salonen
Fashion design Wilho Rönkä
Design of electronics Gert Hattingh
Software development Brian Scotcher
Software development Juuso Saarinen
Prototyping Aino Rapp
3D design Ville Siipola
Strechable electronics Aki Halme
Strechable electronics, Material technology Teemu Salo
Wearable electronics Jukka Vanhala

Partners

Sponsored by Spiritus Ludi - Spirit of the Game in Esports
Sponsored by Spiritus Ludi - Spirit of the Game in Esports
Sponsored by Spiritus Ludi - Spirit of the Game in Esports
Sponsored by Spiritus Ludi - Spirit of the Game in Esports