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17-25 October 2026

This project is now archived and was part of DDW26

This project is part of
Sustainable Interactions: from micro to macro
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Recycling Escape Room VR uses immersive gameplay to support environmental education. Set inside a virtual log cabin, players complete waste-sorting challenges and receive immediate feedback, exploring how interactive experiences can help people learn and practise recycling.

By

Juri Etto, Kuisma Hurtig, Pavlo Ivanov, Zhengya Gong

Hosted by

Aarhus U, TU/e, U Lapland, U Lisboa, and PoliMi
Download press kit