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17-25 October 2026

Gamolution: A Possibility Engine for the Societies

Hosted by Gamolution

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Entrance fee

Free access

Event type

Exhibition

Accessibility

Dogs are allowed
Free wifi available
Toilets available
Partially wheelchair accessible

Opening hours

11:00
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Rules, minds, society: how a world works
Rules, minds, society: how a world works
Gamolution / Turings Design, 2026
Gamolution is a possibility engine. Instead of predicting what people will do, it asks what becomes possible if conditions change. Change the rules of a world, and AI characters with human-like minds grow different cultures, choices and futures.

Possibility, not prediction

Every big debate in society, from how we raise children to how we run cities, share wealth or care for one another, is argued with intuition. We hold a few variables in our heads and argue, without seeing the second- and third-order effects of what we propose. Most AI simulation tools today predict what people will do under current conditions. Gamolution asks a different question: if we change the conditions, what human behaviour becomes possible? It is a possibility engine. Change the rules of a world and watch AI characters grow different habits, cultures and futures, not because anyone told them to, but because the system shaped them differently. It rests on a simple insight from simulation science: small individual rules produce large, surprising collective outcomes. Gamolution makes that visible, and playable.

Human-like minds

The inhabitants of Gamolution are AI characters with layered, human-like minds. They feel, and those feelings colour every choice. They weigh options and plan. They trust, imitate and influence one another, carry shared stories and beliefs, notice themselves and others, and choose between competing and co-creating. Each layer is grounded in behavioural science and tested against classic experiments from biology and psychology before it is trusted with a society. These minds live in worlds assembled from interchangeable parts: resources, trade, culture, disease, negotiation and institutions. Combine the parts differently and you get a different world, and a different kind of people.

Play, tend, discover

Gamolution is designed to be experienced, not just read. You can live inside a world as one of its characters, reshape it from above as a gardener changing its rules, or let AI explore many conditions to discover which ones lead somewhere better. It is made for anyone who needs to see what argument alone cannot show: policymakers testing an idea before committing to it, organisations seeing how one structural change reshapes behaviour, and researchers, designers and curious people asking how the systems they live in shape who they become. At Plan-B, a screen shows recorded worlds as they unfold, with captions marking the moments where something new emerges. When the maker is present, live sessions run the simulation in real time. Gamolution is not a game you win. It is a place to find out what could be.

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One character, six layers of mind
One character, six layers of mind
Gamolution / Turings Design, 2026
Nothing is scripted: a society forms
Nothing is scripted: a society forms
Gamolution / Turings Design, 2026
Same people, different rules
Same people, different rules
Gamolution / Turings Design, 2026
Five worlds in the making, and yours
Five worlds in the making, and yours
Gamolution / Turings Design, 2026

About Gamolution

Gamolution is the simulation studio of Turings Design, a human-first behavioural design studio working across Singapore, India, Estonia and the USA. Founded by Anmol Mohan, who has spent more than 16 years building applied AI, Gamolution designs simulations and games in which AI characters with human-like minds interact and change. Its work ranges from research into artificial societies to simulations for organisations, such as adapting healthcare programmes. Simple rules, surprising emergence.