How to be a Robot in the Supermarket?
Enacting human-robot interactions in VR on a mixed reality stage
Gepresenteerd door Marco RozendaalDit project is nu gearchiveerd en was onderdeel van DDW22
Dit project is onderdeel van:
Design United | EXPO
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Design United | EXPO
Impression of the VR system
Marica De Michelle
In a future where humans and robots mingle in everyday settings such as supermarkets, robots should be designed to act appropriately so that people accept their presence and know how to respond to them.
Robots experience the world differently than humans. Robots can sense things humans can't. Yet there are also many things that humans perceive that robots either can’t or that they perceive differently. For example, robots in supermarkets can fluently calculate inventory and tirelessly move products around. Yet, they struggle with anything unexpected, be it a broken product, a sudden change of plans, or children running through the aisles.
These differences between humans and robots challenges designers. What methods can we use to design robot behaviour that acknowledges these differences instead of glossing over them by approaching robots as if they are humans? How can we take these differences as a starting point for designing ways of interacting that humans can relate to and understand?
Colofon
Associate Professor Interaction Design - TU Delft
Marco Rozendaal
Postdoc researcher Human-Robot Interaction - TU Delft
Jered Vroon
Professor of Theatre, Dance and Performance Studies - Utrecht University
Maaike Bleeker
VR Designer and Developer - XR Zone Delft
Arend-Jan Krooneman -
Lab coordinator - XR Zone Delft
Arno Freeke
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