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17-25 October 2026

Dit project is nu gearchiveerd en was onderdeel van DDW26

Dit project is onderdeel van:
Sustainable Interactions: from micro to macro
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Recycling Escape Room VR uses immersive gameplay to support environmental education. Set inside a virtual log cabin, players complete waste-sorting challenges and receive immediate feedback, exploring how interactive experiences can help people learn and practise recycling.

Door

Juri Etto, Kuisma Hurtig, Pavlo Ivanov, Zhengya Gong

Gepresenteerd door

Aarhus U, TU/e, U Lapland, U Lisboa, and PoliMi
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