Skip to main content
17-25 October 2026

This project is now archived and was part of DDW22

Event type

Exhibition

Dawn to Dusk midday
Dawn to Dusk midday
Marcel Bednarz
Time has always been a fascinating element for humans, at the edge between the tangible and the intangible. Our desire to grasp it has led to a constant pursuit of time. Should time be as important in our daily life than it has become ?

Dawn to Dusk is an allegory of the passing of time.

Although time is an element that has existed in our society for millennia, our relationship with it has changed fundamentally over the last few centuries. From being a simple phenomenon of our daily lives, it has become over time a structuring, controlling and governing element of our lives.  Its recent conceptualisation, in the late Middle Ages, in numbers has led to time being seen as a commodity that can be sold, thus becoming something to be controlled and owned rather than appreciated.  Based on how humans experience the passage of time and used to look to the sky for clues to time through history, Dawn to Dusk is a translation of ever changing colours worn by the sky throughout the day, symbolising time flowing. The emphasis on the fluid nature of time means questioning how, through our constant pursuit of time, we have lost touch with the present moment.   Visualising time passing slowly, softly, detaching from the precision we are used to, Dawn to Dusk is an appreciation of the present.
Dawn to Dusk sunset
Dawn to Dusk sunset
Marcel Bednarz
Dawn to Dusk afternoon
Dawn to Dusk afternoon
Marcel Bednarz
Dawn to Dusk sunset
Dawn to Dusk sunset

About Claire Chérigié

I am a multidisciplinary designer motivated by an interest in immersive designs, narratives and story-telling. My design practice revolves around the idea of being a bridge maker between fields, a linking point between ideas and viewers, where my own experiences, fascinations and materials are my core inspiration and guides through a project. Led by crafts and techniques and an attentive eye to details, my work aims to reach emotions, spark fascination, or create interaction with the viewer.

Colofon

Programmer László Poleczky