Gaming as a planning strategy for the largest homeless community in Taipei
My project began with the question of how the Wanhua district in Taipei (Taiwan) could become a more pleasant place to stay for the homeless without the local population rebelling. Homelessness is particularly common among people who do not have enough social, cultural or economic capital to stand their ground in modern society. For my project, I familiarized myself with an area with one of the largest homeless populations in Taiwan. Through observations, I investigated the basic needs of the homeless community and mapped out how the homeless can survive in a hostile environment. By studying the existing urban ecology, I explored the role architecture could play in supporting this large group of homeless, mainly elderly people.