Ratione Soli is an investigation on the resulting aesthetic of virtual place-making practice using CG assets. It proposes an alternative tool for generating digital rocks that embeds external (human-made) elements, with the intention to question the constructed dualism between human and nature.
Ratione Soli is an ongoing investigation on the resulting aesthetic of virtual place-making practice using CG assets. The digital aesthetic reinforces, like a doubly exposed environment, the deep-rooted myth of what we call nature; often seen as something detached from humanity. Like parks in our cities, the digital library is a constructed and selected collection of biospheric objects that fit our idea of beauty and purity, lacking any signs of disease, incidences or the artificial. There is no nature without the artificial and there is no artificial without nature.
In CGI, a virtual rock is obtained starting with a geometry like a sphere. With a linear approach, it is distorted to simulate the shape of a rock. Lights and textures help create the illusion. Ratione Soli is a procedural process, where the algorithmic generation of a rock is influenced by external factors, digitised human waste. By considering external elements - like human activity -, the resulting simulation does not imitate our collective idea of a rock but generates another concept of what a rock could be today - a (digital) plastiglomerate - in order to disrupt the constructed dualism between human and nature.